"3Dアニメーションの世界市場予測(~2022年):3Dモデリング、モーショングラフィックス、3Dレンダリング、視覚効果" 調査データ


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3Dアニメーションの世界市場予測(~2022年):3Dモデリング、モーショングラフィックス、3Dレンダリング、視覚効果...市場動向/規模/将来展望...

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TABLE OF CONTENTS

1 INTRODUCTION 13
1.1 OBJECTIVES OF THE STUDY 13
1.2 MARKET DEFINITION 13
1.3 MARKET SCOPE 13
1.4 YEARS CONSIDERED FOR THE STUDY 15
1.5 CURRENCY 15
1.6 STAKEHOLDERS 15

2 RESEARCH METHODOLOGY 16
2.1 RESEARCH DATA 16
2.1.1 SECONDARY DATA 17
2.1.2 PRIMARY DATA 17
2.1.2.1 Breakdown of primaries 18
2.1.2.2 2.1.2.2 Key Industry Insights 18
2.2 MARKET SIZE ESTIMATION 19
2.3 RESEARCH ASSUMPTIONS 21
2.4 LIMITATIONS 22

3 EXECUTIVE SUMMARY 23

4 PREMIUM INSIGHTS 26
4.1 ATTRACTIVE MARKET OPPORTUNITIES IN THE 3D ANIMATION MARKET 26
4.2 3D ANIMATION SOFTWARE MARKET, BY VERTICAL AND REGION, 2017 27
4.3 LIFECYCLE ANALYSIS, BY REGION, 2017–2022 27
4.4 MARKET INVESTMENT SCENARIO 28
4.5 GLOBAL 3D ANIMATION MARKET, BY TECHNOLOGY, 2017–2022 29

5 MARKET OVERVIEW AND INDUSTRY TRENDS 30
5.1 INTRODUCTION 30
5.2 MARKET DYNAMICS 30
5.2.1 DRIVERS 31
5.2.1.1 Growing adoption of visual effects technology in movies 31
5.2.1.2 Increasing demand for 3D mobile applications and games 31
5.2.1.3 Increase in the use of 3D mapping technology in navigation and geospatial analysis 31
5.2.2 RESTRAINTS 31
5.2.2.1 Threat from piracy 31

5.2.3 OPPORTUNITIES 32
5.2.3.1 Emergence of virtual reality and artificial intelligence technologies 32
5.2.3.2 Advent of stereoscopic 3D gaming using 3D animation technology 32
5.2.3.3 Emerging 4D and 5D technologies to drive the animation market 32
5.2.3.4 Growing use of 3D animation technology in medical forensics 33
5.2.4 CHALLENGES 33
5.2.4.1 Lack of investment and government support 33
5.2.4.2 Low level of proficiency 33
5.2.4.3 Intense competition increasing price sensitivity 34
5.3 3D ANIMATION WORKFLOW 34
5.4 STRATEGIC BENCHMARKING 36
5.5 EVOLUTION 37

6 3D ANIMATION MARKET ANALYSIS, BY COMPONENT 38
6.1 INTRODUCTION 39

7 3D ANIMATION MARKET ANALYSIS, BY TECHNOLOGY 40
7.1 INTRODUCTION 41
7.2 3D MODELING 42
7.3 MOTION GRAPHICS 43
7.4 3D RENDERING 43
7.5 VISUAL EFFECTS 44
7.6 OTHERS 45

8 3D ANIMATION MARKET ANALYSIS, BY SERVICE 46
8.1 INTRODUCTION 47
8.2 CONSULTING 48
8.3 SUPPORT AND MAINTENANCE 49
8.4 INTEGRATION AND DEPLOYMENT 50
8.5 EDUCATION AND TRAINING 51

9 3D ANIMATION MARKET ANALYSIS, BY DEPLOYMENT 52
9.1 INTRODUCTION 53
9.2 ON-PREMISES 54
9.3 ON-DEMAND 55

10 3D ANIMATION MARKET ANALYSIS, BY VERTICAL 56
10.1 INTRODUCTION 57
10.2 MEDIA AND ENTERTAINMENT 58
10.3 CONSTRUCTION AND ARCHITECTURE 59
10.4 EDUCATION AND ACADEMIA 59
10.5 MANUFACTURING 60
10.6 HEALTHCARE AND LIFE SCIENCES 61
10.7 OTHERS 62

11 GEOGRAPHIC ANALYSIS 63
11.1 INTRODUCTION 64
11.2 NORTH AMERICA 66
11.3 EUROPE 70
11.4 ASIA-PACIFIC 72
11.5 MIDDLE EAST AND AFRICA 75
11.6 LATIN AMERICA 78

12 VENDOR DIVE ANALYSIS 81
12.1 OVERVIEW 81
12.1.1 VANGUARDS 81
12.1.2 INNOVATORS 81
12.1.3 DYNAMIC 81
12.1.4 EMERGING 81
12.2 PRODUCT OFFERINGS 83
12.3 BUSINESS STRATEGY 84

13 COMPANY PROFILES 85
(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View)*
13.1 ADOBE SYSTEMS INC. 85
13.2 AUTODESK INC. 89
13.3 AUTODESSYS 93
13.4 COREL CORPORATION 96
13.5 MAXON COMPUTER 99
13.6 NEWTEK INC. 102
13.7 NVIDIA CORPORATION 105
13.8 PIXOLOGIC INC. 108
13.9 SIDEFX SOFTWARE 111
13.10 THE FOUNDRY VISIONMONGERS LTD. 113
13.11 TRIMBLE NAVIGATION LTD. 116
13.12 TOON BOOM ANIMATION INC. 119
*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View might not be captured in case of unlisted companies.

14 APPENDIX 122
14.1 INDUSTRY EXCERPTS 122
14.2 DISCUSSION GUIDE 123
14.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 126
14.4 AVAILABLE CUSTOMIZATIONS 128
14.5 RELATED REPORTS 128
14.6 AUTHOR DETAILS 129


■ 説 明 ■

“Growing adoption of VFX technology in movies and increasing demand of 3D mobile applications are driving the 3D animation market”The 3D animation market – Global Forecast to 2022, the market is expected to grow from USD 12.01 billion in 2017 to USD 21.05 billion by 2022, at a CAGR of 11.9%. Increasing adoption of visual effects (VFX) in the entertainment industry is one of the crucial factors impacting the 3D animation market. VFX is majorly preferred by animators, game developers, and moviemakers in the scenario where they technically want to depict something that cannot be shot in a live environment. In addition, 3D mapping and 3D laser scanning features to assist professionals in geospatial, geological, geophysical, and mining environments to visualize and map the coordinates is gaining traction. The continuous exposure to corruption and piracy, a low level of proficiency, intense competition, and increasing price sensitivity are some of the challenges for the growth of the market.

“Integration and deployment service to gain maximum traction during the forecast period”
Companies create 3D animated contents for various verticals such as media & entertainment, architecture & engineering, and defense & intelligence. The software used for the creation of 3D animation objects are 3D rendering, 3D modeling, and character rigging. 3D animated movies require development services for running smoothly on different operating systems such as Windows and Unix. Companies integrate 3D animation modeling with integration and deployment services such as instructional designing, creative branding, and other such services to provide architectural, engineering, and artistic solutions. These services help in developing realistic 3D content efficiently and converting ideas into 3D designs and models.

“Asia-Pacific (APAC) is projected to grow at the highest rate during the forecast period”
The major contributing regions in APAC include Australia, Japan, Singapore, India, China, and New Zealand. 3D animation technologies and services in APAC are growing at the highest rate. This is because the region hosts production facilities for most of the western industry leaders. Additionally, Japan facilitates animation production because of its strong domestic market. Furthermore, in China, cities such as Beijing, Shanghai, and Guangzhou are emerging as animation and gaming hubs, where 3D animation in gaming is gaining significant traction. Additionally, in China, The General Bureau of Press and Publication organizes an annual conference focused at important events in order to decide upon regulations concerning the animation and game industry.

In the process of determining and verifying the market size for segments and subsegments gathered through secondary research, extensive primary interviews were conducted with key people. Break-up of profile of primary participants is as follows:
• By Company: Tier 1 – 30 %, Tier 2 – 40% and Tier 3 – 30%
• By Designation: C level – 72%, Director level – 14%, Others – 14%
• By Region: North America – 57%, Europe – 14%, APAC – 29%

The 3D animation ecosystem comprises major vendors such as Adobe Systems (U.S.), Autodesk (U.S.), AutoDesSys (U.S.), Corel Corporation (Canada), Maxon Computer (Germany), NewTek, Inc. (U.S.), NVIDIA Corporation (U.S.), Pixologic, Inc. (U.S.), SideFX (Canada), and Toon Boom Animation, Inc. (Canada).

Research Coverage:
The report includes in-depth competitive analysis of key players in the 3D animation market, with their profiles, recent developments, products offerings, and key business strategies. The research report segments the 3D animation market by technologies, services, deployment types, verticals, and regions.

Reasons to Buy the Report:
The 3D animation market has been segmented on the basis of technologies, services, deployment types, verticals, and regions. The report will help the market leaders/new entrants in this market in the following ways:
1. This report segments the overall 3D animation market on the basis of the revenues generated by major vendors of 3D animation. The report provides the closest approximations of the revenue numbers for the overall market and the subsegments. The market numbers are further split into regions.
2. The report helps the stakeholders understand the pulse of the 3D animation market and provides them information on key market drivers, restraints, challenges, and opportunities.
3. This report will help the stakeholders to better understand competitors and gain more insights to better their position in the market.


グローバル市場調査データ販売概要

【レポートタイトル】3Dアニメーションの世界市場予測(~2022年):3Dモデリング、モーショングラフィックス、3Dレンダリング、視覚効果
【発行日】2017年4月21日
【発行会社】MarketsandMarkets
【商品コード】MAM-TC2449
【調査対象地域】グローバル
【販売サイト】GlobalResearch.jp

▼当市場調査データについて詳細内容・ご購入は下記ページへ▼
3Dアニメーションの世界市場予測(~2022年):3Dモデリング、モーショングラフィックス、3Dレンダリング、視覚効果...市場動向/規模/将来展望...



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3Dアニメーションの世界市場予測(~2022年):3Dモデリング、モーショングラフィックス、3Dレンダリング、視覚効果、3Dアニメーション、3Dアニメ技術、3Dモデリング、モーショングラフィックス、3Dレンダリング、視覚効果、エンターテインメント、メディア、医療、製造業、3Dアニメ用途、市場動向、市場規模、将来展望